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Obliterator Trailer (80s)
Obliterator is a top-down, 2D, single-player, arcade space game.
It is a mission-based game where you pilot the SS Harmony (a.k.a. The Obliterator) and complete objectives for The Committee in order to further the expansion into space.
Sometimes your missions include rescuing the stranded, capturing space worms, or scanning key points in a star system. Other missions comprise of blowing-up mines, destroying planets, and gathering artefacts.
A few of your missions include annihilating an entire star system by causing a supernova. It's exhilarating to accomplish this objective and a wonder to witness the devastation. (Just remember to exit the star system before it’s too late.)
You choose which missions you do first and you will earn promotions for completed missions. You can practice too if you would like a cleaner pilot’s log for Committee records.
Your ship is the SS Harmony (a.k.a. The Obliterator) which boasts a wide variety of unlimited weapons and abilities for any mission. It also has a range of augments for more challenging missions and always handles smoothly. And it never, ever, runs out of fuel.
Pilot The Obliterator and experience the space arcade game of thrust, turn, shoot, repeat.
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Tackorama creates absurd video games because fun should never be taken seriously.
My games are full of humour, thought, joy, and challenge. I make fun games that are inspired by classic gameplay but leave retro style in the past. My target is the mature audience and I craft child-like games for the five year old inside them, understanding their limited play-time and respecting their low tolerance for bullshit1. My passion is for frivolous video games played on a desktop computer with a keyboard and mouse and a fucking large monitor.
Tackorama is currently one man, one mess: a typesetter cum graphic designer by day; and by night a coder, game designer, composer, musician, writer, cat owner, and coffee drinker. (Yes, it's all one man.) He is old enough to have actually played the history of video games from Pong onwards. He is young enough to still laugh at most knob jokes and not wear cardigans. Tackorama's skills are broad and deep, constantly improving, and always ready to do what many want to do, but don't.
At the moment Tackorama is moving towards finishing and polishing it's biggest and best video game yet. A few more games are in the pipeline that are equally bizarre and irresistible over the coming years, all from the imagination of one man in his East London
Tackorama's working definition of video game bullshit includes rng/procedural fuck-overs, gated content, pre-ordering, cut scenes, online connection wank, end user licence agreements, multiplayer hassle, PhD-level mechanics, long loading times, micro-transactions, DRM toss, grinding, rogue-whatever's, logging in with FaceBook, hype etc.